Technology Description
The True Easel uses two small CCD-based
cameras, appearing as thin flat pads attached to the upper corners of
the frame around the display. These cameras see the stylus –
or finger – as it touches the display surface. The images are
sent to a small controller which uses a novel, patented
[View the Patent (750KB PDF) (Use the Back Button to Return to this page) ] diffusion-based method to accurately find the exact
position of the stylus.
The technology requires no alteration
to the display surface. Because installation involves only the
placement of the small, flat cameras in the corners, size of the
display surface is essentially immaterial as to operation or cost.
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History
Anyone with a real interest in buying
this technology will have noticed that the core patent was issued in
1994 and should wonder what has happened in the meantime.
True Easel technology originally was developed as a touch screen,
in answer to three problems with the resistive and capacitive touch
screen technologies predominant at that time. Those technologies
required that the display screen be covered with an “overlay”
consisting of sheets of glass and/or plastic with highly reflective
metallized or diffusing surfaces that dimmed, confused, and blurred
the display images on the display underneath. The precision of those
technologies was low and uneven. And finally, the cost of those
technologies was high, particularly for large displays. Our
technology answered all of those problems.
True Easel technology was licensed to a start-up company to be
manufactured and marketed. The start-up company failed after never
having gotten off to a good start and C F Systems recently recovered
full control of the patent. We believe we fully understand the
reasons for that failure and that they primarily resulted from
targeting the technology to the wrong final market. You may judge
for yourself.
Why did the start-up company fail?
There are two primary reasons for this. One is that the start-up
never achieved sufficient capitalization to properly do the job it
needed to do. To address that problem we plan to sell full rights to
the patents to a large company with an interest in getting into this
market area with a unique technology and with the financial backing
to make a go of it in such a high profile, high volume market. The
second reason for the failure is that the technology had two weak
points and the start-up consistently worked marketing strategies that
played directly into those weak points.
Rather than targeting new markets which
the technological superiorities of our device could open and which
could not be challenged by existing technologies, the start-up
targeted head-on lower price-based competition with existing touch
screens in markets where they were already well-established. In
particular, they targeted applications like kiosks and gaming
machines. This is a camera-based technology and is naturally
affected to some degree by extremes in lighting. Although a kiosk
company typically can and will place most kiosks where this is not a
problem, they will want to place a few units in atriums, building
foyers, and the like where there is sometimes rapidly changing direct
sunlight. Such a company is not interested in a technology that
generally works really well but fails in 5% of its locations, even if
the technology costs less. The other weak point of the technology is
that when implemented for finger touch it has no inherent means of
detecting actual touch – the cameras detect the finger before
it reaches the display surface. Either a secondary device must
detect touch – as a pen can – or some convention must be
used to simulate detection of touch. There are easily learned
techniques that do this quite well, but the key word is “learned.”
Kiosk and gaming machine users must be able to use the device with
no training at all. A pen is not practical for kiosk or gaming usage
and the start-up company refused to use other secondary devices for
detecting touch.
It has been the C F Systems position
from the start that the proper market for this device is on the
personal computer of an individual user. In that setting the
(literally) few minutes required to learn how to use the interface
are barely noticed and for critical usage it is possible, in fact
desirable, to use a pen input device to give full control over
detection of touch and pressure. An individual user will not place a
computer where there is interference from direct sunlight for the
simple reason that it will cause him the same eye strain that tends
to confuse the device. LCD displays in particular cannot even be
seen in the sort of lighting that interferes with the True Easel
performance.
Targeting the individual user PC also
allows some simple – and patentable – improvements that
reduce the size and cost of the cameras. These same changes coupled
with some associated implementation changes have the side effect of
reducing the sensitivity to interfering light by several orders of
magnitude, desirable even if not really needed for this application.
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